Araştırma Makalesi
BibTex RIS Kaynak Göster
Yıl 2017, , 251 - 260, 31.08.2017
https://doi.org/10.18768/ijaedu.336213

Öz

Kaynakça

  • Azuma, R.T. (1997). A Survey of Augmented Reality. Presence, vol. 6, no 4, pp. 355-385, MIT Press. Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., and MacIntyre, B. (2001). Recent advances in augmented reality. Computer Graphics and Applications, IEEE, vol. 21, no 6, pp. 34–47. Billinghurst, M., Clark, A., and Lee, G. (2014). A Survey of Augmented Reality. Foundations and Trends in Human-Computer Interaction, vol. 8, no. 2-3, pp. 73–272. Brooks, F. P., Jr. (1996). The computer scientist as toolsmith II. Communications of the ACM, vol. 39, no 3, pp. 61-68. Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., and Ivkovic, M. (2011). Augmented reality technologies, systems and applications. Multimedia Tools and Applications, vol. 51, no 1, pp. 341-377. Chatzigiannakis, I., Mylonas, G., Vitaletti, A. (2011). Urban pervasive applications: Challenges, scenarios and case studies. Computer Science Review, vol 5, no 1, pp. 103-118. Kasapakis, V., Gavalas, D. (2017). Occlusion handling in outdoors augmented reality games. Multimedia Tools and Applications, vol. 76, no 7, pp. 9829-9854. Sutherland, I. E. (1964). Sketch pad a man-machine graphical communication system. In Proceedings of the SHARE Design Automation Workshop, ACM, pp. 6–329. Sutherland, I. E. (1968). A head-mounted three dimensional display. In Proceedings of the 1968 Fall joint Computer Conference (AFIPS), part I, ACM, pp. 757–764. van Krevelen, D.W.F. and Poelman, R. (2010). A Survey of Augmented Reality Technologies, Applications and Limitations. International Journal of Virtual Reality, vol 9, no 2, pp. 1-20. Zhou, F., Been-Lirn Duh, H., and Billinghurst, M. (2008). Trends in augmented reality tracking, interaction and display: A review of ten years of ismar. In Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, IEEE Computer Society, pp. 193–202.

AUGMENTED REALITY-ASSISTED NAVIGATION IN A UNIVERSITY CAMPUS

Yıl 2017, , 251 - 260, 31.08.2017
https://doi.org/10.18768/ijaedu.336213

Öz

Augmented
reality, AR in short, refers to the integration of digital information, like
text, multimedia content, GPS data, etc, with the real-world user environment
in real time. In this way, as the term implies, the existing, perceived
environment is augmented by computer-generated sensory input overlaid in the
form of new, complementary information on top of it. Augmented reality differs
from virtual reality in the sense that it does not induce a new artificial
environment but it enhances existing reality with additional elements of
information – real or virtual - of relative semantic content.



Augmented
reality was initially used in the context of military, medical and industrial
applications, but soon its use expanded into several additional areas including
entertainment and games, education, culture, architecture and construction,
commerce, advertising. Sophisticated augmented reality applications utilize
advanced technologies like computer vision and object/gesture recognition so
that users can interact or even digitally alter their real environment.
However, simpler augmented reality applications for smartphones exploit GPS and
compass functionalities for determining user location and orientation and by
means of an augmented reality “marker” they project digital information on the
display of the user device.



In this work,
we present MyARCampus, an augmented reality application for mobile handheld
devices, like mobile phones or tablets. MyARCampus uses image recognition
techniques for context awareness and aims to facilitate student life within a
university campus. In particular, our application provides detailed information
about course timetables for classrooms as well as detailed information about
bus timetables for bus-stops located within the Patras University Campus and
can be easily extended to cover additional points of interest. Such information
is usually provided in the form of printed, static announcements. However,
updates and changes are rarely included timely in these printouts. Using
MyARCampus, students can obtain anytime useful information about classroom and
bus timetables which can highly facilitate course attendance and transportation
within the campus and provide invaluable support for efficient schedule
organization and management
. Furthermore, such an application can be extremely useful, especially
in the cases of users who do not speak the local language or do not even
understand the signs that are distributed in the deployment location.

Kaynakça

  • Azuma, R.T. (1997). A Survey of Augmented Reality. Presence, vol. 6, no 4, pp. 355-385, MIT Press. Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., and MacIntyre, B. (2001). Recent advances in augmented reality. Computer Graphics and Applications, IEEE, vol. 21, no 6, pp. 34–47. Billinghurst, M., Clark, A., and Lee, G. (2014). A Survey of Augmented Reality. Foundations and Trends in Human-Computer Interaction, vol. 8, no. 2-3, pp. 73–272. Brooks, F. P., Jr. (1996). The computer scientist as toolsmith II. Communications of the ACM, vol. 39, no 3, pp. 61-68. Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., and Ivkovic, M. (2011). Augmented reality technologies, systems and applications. Multimedia Tools and Applications, vol. 51, no 1, pp. 341-377. Chatzigiannakis, I., Mylonas, G., Vitaletti, A. (2011). Urban pervasive applications: Challenges, scenarios and case studies. Computer Science Review, vol 5, no 1, pp. 103-118. Kasapakis, V., Gavalas, D. (2017). Occlusion handling in outdoors augmented reality games. Multimedia Tools and Applications, vol. 76, no 7, pp. 9829-9854. Sutherland, I. E. (1964). Sketch pad a man-machine graphical communication system. In Proceedings of the SHARE Design Automation Workshop, ACM, pp. 6–329. Sutherland, I. E. (1968). A head-mounted three dimensional display. In Proceedings of the 1968 Fall joint Computer Conference (AFIPS), part I, ACM, pp. 757–764. van Krevelen, D.W.F. and Poelman, R. (2010). A Survey of Augmented Reality Technologies, Applications and Limitations. International Journal of Virtual Reality, vol 9, no 2, pp. 1-20. Zhou, F., Been-Lirn Duh, H., and Billinghurst, M. (2008). Trends in augmented reality tracking, interaction and display: A review of ten years of ismar. In Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, IEEE Computer Society, pp. 193–202.
Toplam 1 adet kaynakça vardır.

Ayrıntılar

Bölüm Makaleler
Yazarlar

Vassiliki Kokorogianni

Evi Papaioannou

Christos Kaklamanis

Yayımlanma Tarihi 31 Ağustos 2017
Gönderilme Tarihi 26 Ağustos 2017
Yayımlandığı Sayı Yıl 2017

Kaynak Göster

EndNote Kokorogianni V, Papaioannou E, Kaklamanis C (01 Ağustos 2017) AUGMENTED REALITY-ASSISTED NAVIGATION IN A UNIVERSITY CAMPUS. IJAEDU- International E-Journal of Advances in Education 3 8 251–260.

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