BibTex RIS Kaynak Göster

COMPUTER GAMES AND EDUCATION

Yıl 2015, Cilt: 1 Sayı: 3, 248 - 252, 29.12.2015
https://doi.org/10.18768/ijaedu.79254

Öz

This paper devoted to the research of educational resources and possibilities of modern computer games. The “internal” educational aspects of computer games include educational mechanism (a separate or integrated “tutorial”) and representation of a real or even fantastic educational process within virtual worlds. The “external” dimension represents educational opportunities of computer games for personal and professional development in different genres of computer games (various transport, social, business, medical, military simulators and economic, historical strategies).

Keywords: Computer games, virtual world, interactive study, tutorial, training, skills, education, simulator, strategy.

Kaynakça

  • Petrov V. (2010). The Chronicle of the New Year F1News.Ru chat with Vitaly Petrov. http://www.f1news.ru/interview/petrov/63108.shtml
  • Stern A. (2007). Surgeons who play video games more skilled: study. Reuters. http://uk.reuters.com/article/2007/02/19/us-surgery-games-idUKN2J30397820070219
  • Sukhov A. (2015). Computer Games and Art. Култура/Culture. No 12 (2015). http://journals.cultcenter.net/index.php/culture/article/view/196/179
  • Sukhov А. (2014). Immersion in Virtual Worlds: Interdisciplinary Research of Modern Computer Games. Ural Federal University. http://media.ls.urfu.ru/221
  • Агранович М. (2011). Приключения "стрелялок". Зачем в школах компьютерные игры? Российская газета. http://www.rg.ru/2011/11/01/school.html
  • Игры инноваторов. (2007). Какие компьютерные игры предпочитают бизнесмены? Компьютерра. http://old.computerra.ru/2007/688/320626
  • Куйбида А. (2011). Компьютерные игры включают в школьную программу. На уроках ОБЖ детям предложат трехмерные виртуальные катастрофы. Известия. http://izvestia.ru/news/503490
Yıl 2015, Cilt: 1 Sayı: 3, 248 - 252, 29.12.2015
https://doi.org/10.18768/ijaedu.79254

Öz

Kaynakça

  • Petrov V. (2010). The Chronicle of the New Year F1News.Ru chat with Vitaly Petrov. http://www.f1news.ru/interview/petrov/63108.shtml
  • Stern A. (2007). Surgeons who play video games more skilled: study. Reuters. http://uk.reuters.com/article/2007/02/19/us-surgery-games-idUKN2J30397820070219
  • Sukhov A. (2015). Computer Games and Art. Култура/Culture. No 12 (2015). http://journals.cultcenter.net/index.php/culture/article/view/196/179
  • Sukhov А. (2014). Immersion in Virtual Worlds: Interdisciplinary Research of Modern Computer Games. Ural Federal University. http://media.ls.urfu.ru/221
  • Агранович М. (2011). Приключения "стрелялок". Зачем в школах компьютерные игры? Российская газета. http://www.rg.ru/2011/11/01/school.html
  • Игры инноваторов. (2007). Какие компьютерные игры предпочитают бизнесмены? Компьютерра. http://old.computerra.ru/2007/688/320626
  • Куйбида А. (2011). Компьютерные игры включают в школьную программу. На уроках ОБЖ детям предложат трехмерные виртуальные катастрофы. Известия. http://izvestia.ru/news/503490
Toplam 7 adet kaynakça vardır.

Ayrıntılar

Bölüm Makaleler
Yazarlar

Anton Sukhov

Yayımlanma Tarihi 29 Aralık 2015
Gönderilme Tarihi 29 Aralık 2015
Yayımlandığı Sayı Yıl 2015Cilt: 1 Sayı: 3

Kaynak Göster

EndNote Sukhov A (01 Aralık 2015) COMPUTER GAMES AND EDUCATION. IJAEDU- International E-Journal of Advances in Education 1 3 248–252.

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