This paper devoted to the research of educational resources and possibilities of modern computer games. The “internal” educational aspects of computer games include educational mechanism (a separate or integrated “tutorial”) and representation of a real or even fantastic educational process within virtual worlds. The “external” dimension represents educational opportunities of computer games for personal and professional development in different genres of computer games (various transport, social, business, medical, military simulators and economic, historical strategies).
Keywords: Computer games, virtual world, interactive study, tutorial, training, skills, education, simulator, strategy.
Journal Section | Articles |
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Authors | |
Publication Date | December 29, 2015 |
Submission Date | December 29, 2015 |
Published in Issue | Year 2015 |
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