COMPUTER GAMES AND EDUCATION
Abstract
This paper devoted to the research of educational resources and possibilities of modern computer games. The “internal” educational aspects of computer games include educational mechanism (a separate or integrated “tutorial”) and representation of a real or even fantastic educational process within virtual worlds. The “external” dimension represents educational opportunities of computer games for personal and professional development in different genres of computer games (various transport, social, business, medical, military simulators and economic, historical strategies).
Keywords: Computer games, virtual world, interactive study, tutorial, training, skills, education, simulator, strategy.
References
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Details
Primary Language
English
Subjects
-
Journal Section
-
Authors
Anton Sukhov
Publication Date
December 29, 2015
Submission Date
December 29, 2015
Acceptance Date
-
Published in Issue
Year 2015 Volume: 1 Number: 3
