COMPUTER GAMES AND EDUCATION

Volume: 1 Number: 3 December 29, 2015
  • Anton Sukhov
EN

COMPUTER GAMES AND EDUCATION

Abstract

This paper devoted to the research of educational resources and possibilities of modern computer games. The “internal” educational aspects of computer games include educational mechanism (a separate or integrated “tutorial”) and representation of a real or even fantastic educational process within virtual worlds. The “external” dimension represents educational opportunities of computer games for personal and professional development in different genres of computer games (various transport, social, business, medical, military simulators and economic, historical strategies).

Keywords: Computer games, virtual world, interactive study, tutorial, training, skills, education, simulator, strategy.

References

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Details

Primary Language

English

Subjects

-

Journal Section

-

Authors

Anton Sukhov

Publication Date

December 29, 2015

Submission Date

December 29, 2015

Acceptance Date

-

Published in Issue

Year 2015 Volume: 1 Number: 3

EndNote
Sukhov A (December 1, 2015) COMPUTER GAMES AND EDUCATION. IJAEDU- International E-Journal of Advances in Education 1 3 248–252.

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