Research Article

ASSESSING THE INSIGHTS ON EXPERIENTIAL LEARNING USING THE AUGMENTED REALITY EXPLORATION

Volume: 6 Number: 18 January 10, 2021
  • Fadzidah Abdullah *
  • Mohd Hisyamuddin Kassim
  • Aliyah Nur Zafirah Sanusi
  • Mohd Raziff Abd. Razak
EN

ASSESSING THE INSIGHTS ON EXPERIENTIAL LEARNING USING THE AUGMENTED REALITY EXPLORATION

Abstract

In the tertiary educational setting, learning is often taken place in a classroom environment that is too formal. Thus, to break the norm and to make learning enjoyable, exploration of a new method of knowledge dissemination using Augmented Reality (AR) was experimented in the teaching and learning of steel construction in architectural education. This exploration is intended to initiate an active learning and enjoyable environment for students at the university level. Hence, this paper examines students' insights on their experiences of AR exploration, where they actively learn through playing, experimenting, socialising and collaborating with their peers. During the learning process, students produced virtual steel construction details models, and then visualised the models through AR application that shows an interface with real time and real space. Prior to the AR exploration, students went through a series of workshops where they collaboratively developed models of steel construction details, based on their completed research. Students' feedback was sought after they completed the projects, particularly on their impression towards the project. The collected data was in the format of verbatim, obtained by having open-ended questionnaires. The data would be analysed using qualitative methods of content analysis using atlas.ti software. The generated frequency of coded factors would be quantified to produce an empirical result. Most students positively gave feedback that the new method applied for learning is effective and exciting, and they suggested the same approach should be implemented to other courses in the architectural educational program.The AR application had also offered them to have very practical and economical techniques of active learning, with the merger of ICT and online conveniences.

Keywords

References

  1. Abdullah, F., Kassim,.H., Sanusi, A.N.Z., Tidjani, A.A., (2018). Experimenting Technology Enhancement Active Learning with Support of Mobile Device, Gamification and Augmented Reality Application. Advanced Science Letters, Volume 24 (11): pp. 7871-7875

Details

Primary Language

English

Subjects

Other Fields of Education

Journal Section

Research Article

Authors

Fadzidah Abdullah *
Malaysia

Mohd Hisyamuddin Kassim
Malaysia

Aliyah Nur Zafirah Sanusi
Malaysia

Mohd Raziff Abd. Razak
Malaysia

Publication Date

January 10, 2021

Submission Date

September 6, 2020

Acceptance Date

December 30, 2020

Published in Issue

Year 1970 Volume: 6 Number: 18

EndNote
Abdullah F, Kassim MH, Sanusi ANZ, Razak MRA (January 1, 2021) ASSESSING THE INSIGHTS ON EXPERIENTIAL LEARNING USING THE AUGMENTED REALITY EXPLORATION. IJAEDU- International E-Journal of Advances in Education 6 18 306–314.

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