Yıl 2020, Cilt 6 , Sayı 18, Sayfalar 306 - 314 2021-01-10

ASSESSING THE INSIGHTS ON EXPERIENTIAL LEARNING USING THE AUGMENTED REALITY EXPLORATION

Fadzidah ABDULLAH [1] , Mohd Hisyamuddin KASSİM [2] , Aliyah Nur Zafirah SANUSİ [3] , Mohd Raziff Abd. RAZAK [4]


In the tertiary educational setting, learning is often taken place in a classroom environment that is too formal. Thus, to break the norm and to make learning enjoyable, exploration of a new method of knowledge dissemination using Augmented Reality (AR) was experimented in the teaching and learning of steel construction in architectural education. This exploration is intended to initiate an active learning and enjoyable environment for students at the university level. Hence, this paper examines students' insights on their experiences of AR exploration, where they actively learn through playing, experimenting, socialising and collaborating with their peers. During the learning process, students produced virtual steel construction details models, and then visualised the models through AR application that shows an interface with real time and real space. Prior to the AR exploration, students went through a series of workshops where they collaboratively developed models of steel construction details, based on their completed research. Students' feedback was sought after they completed the projects, particularly on their impression towards the project. The collected data was in the format of verbatim, obtained by having open-ended questionnaires. The data would be analysed using qualitative methods of content analysis using atlas.ti software. The generated frequency of coded factors would be quantified to produce an empirical result. Most students positively gave feedback that the new method applied for learning is effective and exciting, and they suggested the same approach should be implemented to other courses in the architectural educational program.The AR application had also offered them to have very practical and economical techniques of active learning, with the merger of ICT and online conveniences.
Augmented Reality; Building Construction;, Active Learning, Experiential Learning, Constructivism Theory,, Learning by Doing, Architectural Education
  • Abdullah, F., Kassim,.H., Sanusi, A.N.Z., Tidjani, A.A., (2018). Experimenting Technology Enhancement Active Learning with Support of Mobile Device, Gamification and Augmented Reality Application. Advanced Science Letters, Volume 24 (11): pp. 7871-7875
Birincil Dil en
Konular Eğitim, Eğitim Araştırmaları
Bölüm Makaleler
Yazarlar

Yazar: Fadzidah ABDULLAH (Sorumlu Yazar)
Kurum: International Islamic University Malaysia
Ülke: Malaysia


Yazar: Mohd Hisyamuddin KASSİM
Kurum: Multimedia University Malaysia
Ülke: Malaysia


Yazar: Aliyah Nur Zafirah SANUSİ
Kurum: International Islamic University Malaysia
Ülke: Malaysia


Yazar: Mohd Raziff Abd. RAZAK
Kurum: Kuala Lumpur British Malaysian Institute
Ülke: Malaysia


Tarihler

Başvuru Tarihi : 6 Eylül 2020
Kabul Tarihi : 30 Aralık 2020
Yayımlanma Tarihi : 10 Ocak 2021

EndNote %0 International E-Journal of Advances in Education ASSESSING THE INSIGHTS ON EXPERIENTIAL LEARNING USING THE AUGMENTED REALITY EXPLORATION %A Fadzidah Abdullah , Mohd Hisyamuddin Kassim , Aliyah Nur Zafirah Sanusi , Mohd Raziff Abd. Razak %T ASSESSING THE INSIGHTS ON EXPERIENTIAL LEARNING USING THE AUGMENTED REALITY EXPLORATION %D 2021 %J IJAEDU- International E-Journal of Advances in Education %P 2411-1821-2411-1821 %V 6 %N 18 %R doi: 10.18768/ijaedu.819047 %U 10.18768/ijaedu.819047

Makalenin Yazarları
Fadzidah ABDULLAH [1]
Mohd Hisyamuddin KASSİM [2]
Aliyah Nur Zafirah SANUSİ [3]
Mohd Raziff Abd. RAZAK [4]