VIDEO GAME BASED LEARNING AS A FRAMEWORK FOR EFL/ ESL SECONDARY SCHOOL STUDENTS
Abstract
Keywords
References
- Yang, Y.-T.C. (2015). Virtual CEOs: A Blended approach to digital gaming for enhancing higher order thinking and academic achievement among vocational high school students. Computers & Education, 81, 281-295. doi:10.1016/j.compedu.2014.10.004
Details
Primary Language
English
Subjects
Other Fields of Education
Journal Section
Research Article
Authors
Meriem Bakkali
Morocco
Maryeme Ouchen
Morocco
Publication Date
September 10, 2020
Submission Date
March 4, 2020
Acceptance Date
May 13, 2020
Published in Issue
Year 2020 Volume: 6 Number: 16
