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COMPUTER GAMES AND EDUCATION

Year 2015, Volume: 1 Issue: 3, 248 - 252, 29.12.2015
https://doi.org/10.18768/ijaedu.79254

Abstract

This paper devoted to the research of educational resources and possibilities of modern computer games. The “internal” educational aspects of computer games include educational mechanism (a separate or integrated “tutorial”) and representation of a real or even fantastic educational process within virtual worlds. The “external” dimension represents educational opportunities of computer games for personal and professional development in different genres of computer games (various transport, social, business, medical, military simulators and economic, historical strategies).

Keywords: Computer games, virtual world, interactive study, tutorial, training, skills, education, simulator, strategy.

References

  • Petrov V. (2010). The Chronicle of the New Year F1News.Ru chat with Vitaly Petrov. http://www.f1news.ru/interview/petrov/63108.shtml
  • Stern A. (2007). Surgeons who play video games more skilled: study. Reuters. http://uk.reuters.com/article/2007/02/19/us-surgery-games-idUKN2J30397820070219
  • Sukhov A. (2015). Computer Games and Art. Култура/Culture. No 12 (2015). http://journals.cultcenter.net/index.php/culture/article/view/196/179
  • Sukhov А. (2014). Immersion in Virtual Worlds: Interdisciplinary Research of Modern Computer Games. Ural Federal University. http://media.ls.urfu.ru/221
  • Агранович М. (2011). Приключения "стрелялок". Зачем в школах компьютерные игры? Российская газета. http://www.rg.ru/2011/11/01/school.html
  • Игры инноваторов. (2007). Какие компьютерные игры предпочитают бизнесмены? Компьютерра. http://old.computerra.ru/2007/688/320626
  • Куйбида А. (2011). Компьютерные игры включают в школьную программу. На уроках ОБЖ детям предложат трехмерные виртуальные катастрофы. Известия. http://izvestia.ru/news/503490
Year 2015, Volume: 1 Issue: 3, 248 - 252, 29.12.2015
https://doi.org/10.18768/ijaedu.79254

Abstract

References

  • Petrov V. (2010). The Chronicle of the New Year F1News.Ru chat with Vitaly Petrov. http://www.f1news.ru/interview/petrov/63108.shtml
  • Stern A. (2007). Surgeons who play video games more skilled: study. Reuters. http://uk.reuters.com/article/2007/02/19/us-surgery-games-idUKN2J30397820070219
  • Sukhov A. (2015). Computer Games and Art. Култура/Culture. No 12 (2015). http://journals.cultcenter.net/index.php/culture/article/view/196/179
  • Sukhov А. (2014). Immersion in Virtual Worlds: Interdisciplinary Research of Modern Computer Games. Ural Federal University. http://media.ls.urfu.ru/221
  • Агранович М. (2011). Приключения "стрелялок". Зачем в школах компьютерные игры? Российская газета. http://www.rg.ru/2011/11/01/school.html
  • Игры инноваторов. (2007). Какие компьютерные игры предпочитают бизнесмены? Компьютерра. http://old.computerra.ru/2007/688/320626
  • Куйбида А. (2011). Компьютерные игры включают в школьную программу. На уроках ОБЖ детям предложат трехмерные виртуальные катастрофы. Известия. http://izvestia.ru/news/503490
There are 7 citations in total.

Details

Journal Section Articles
Authors

Anton Sukhov

Publication Date December 29, 2015
Submission Date December 29, 2015
Published in Issue Year 2015Volume: 1 Issue: 3

Cite

EndNote Sukhov A (December 1, 2015) COMPUTER GAMES AND EDUCATION. IJAEDU- International E-Journal of Advances in Education 1 3 248–252.

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