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ASSESSING THE INSIGHTS ON EXPERIENTIAL LEARNING USING THE AUGMENTED REALITY EXPLORATION

Year 2020, Volume: 6 Issue: 18, 306 - 314, 10.01.2021
https://doi.org/10.18768/ijaedu.819047

Abstract

In the tertiary educational setting, learning is often taken place in a classroom environment that is too formal. Thus, to break the norm and to make learning enjoyable, exploration of a new method of knowledge dissemination using Augmented Reality (AR) was experimented in the teaching and learning of steel construction in architectural education. This exploration is intended to initiate an active learning and enjoyable environment for students at the university level. Hence, this paper examines students' insights on their experiences of AR exploration, where they actively learn through playing, experimenting, socialising and collaborating with their peers. During the learning process, students produced virtual steel construction details models, and then visualised the models through AR application that shows an interface with real time and real space. Prior to the AR exploration, students went through a series of workshops where they collaboratively developed models of steel construction details, based on their completed research. Students' feedback was sought after they completed the projects, particularly on their impression towards the project. The collected data was in the format of verbatim, obtained by having open-ended questionnaires. The data would be analysed using qualitative methods of content analysis using atlas.ti software. The generated frequency of coded factors would be quantified to produce an empirical result. Most students positively gave feedback that the new method applied for learning is effective and exciting, and they suggested the same approach should be implemented to other courses in the architectural educational program.The AR application had also offered them to have very practical and economical techniques of active learning, with the merger of ICT and online conveniences.

References

  • Abdullah, F., Kassim,.H., Sanusi, A.N.Z., Tidjani, A.A., (2018). Experimenting Technology Enhancement Active Learning with Support of Mobile Device, Gamification and Augmented Reality Application. Advanced Science Letters, Volume 24 (11): pp. 7871-7875
Year 2020, Volume: 6 Issue: 18, 306 - 314, 10.01.2021
https://doi.org/10.18768/ijaedu.819047

Abstract

References

  • Abdullah, F., Kassim,.H., Sanusi, A.N.Z., Tidjani, A.A., (2018). Experimenting Technology Enhancement Active Learning with Support of Mobile Device, Gamification and Augmented Reality Application. Advanced Science Letters, Volume 24 (11): pp. 7871-7875
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Details

Primary Language English
Subjects Other Fields of Education
Journal Section Articles
Authors

Fadzidah Abdullah

Mohd Hisyamuddin Kassim

Aliyah Nur Zafirah Sanusi

Mohd Raziff Abd. Razak

Publication Date January 10, 2021
Submission Date September 6, 2020
Published in Issue Year 2020Volume: 6 Issue: 18

Cite

EndNote Abdullah F, Kassim MH, Sanusi ANZ, Razak MRA (January 1, 2021) ASSESSING THE INSIGHTS ON EXPERIENTIAL LEARNING USING THE AUGMENTED REALITY EXPLORATION. IJAEDU- International E-Journal of Advances in Education 6 18 306–314.

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